![]() Festus the Leechlord, Valkya the Bloody, and Vilkitch the Curseling seem very likely for early additions, with maybe Sigvald being moved to Slaanesh. Early expansions focusing on the mortal side of things feels like it's almost a given. I could see each of them winding up with three to four Legendary Lords, easy. That said, there's tons of possibilities for the Chaos factions. I've never been able to stick with the more chaotic-evil-destructive factions for very long in any of the games. I just don't personally care for Chaos factions. I really, really hope the first DLC isn't 100% Chaos Lords. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.If Huns were killable, we'd probably see them gone from Roman games by 400 AD. In Attila, things come to a head in 420 when the player can finally kill them but historically, the Huns were arguably the driving force behind the collapse of Rome from about 370 AD to 450 AD. ![]() I liked the big Chaos invasion in Warhammer 1 but that worked as an endgame - I'm not so convinced WH2 type invasions can model the sustained pressure the Huns put on Europe for many decades. Respawning stacks ain't pretty but it works. We have to be realistic - a player can just wipe out AI stacks with near impunity. I hate fighting Huns that can't die but the mechanic does succeed in simulating the era - it gives the player a massive incentive to get out of the path of the Huns (horde) pay them off if they can't (ERE) or pray the Huns don't turn on them (WRE). Unlimited Huns: I am in two minds about this. Keeps the levies but lets them get upgrade and remain useful.ĥ. Personally, I love the TOB unit system - three fixed classes of unit: levy, retinue and elites but then within each class three tiers of upgrades. I understand for barbarians, the system is more problematic as units go from levy to elite and change role etc. I keep my armigeri around after the upgrade (downgrade in my book). The only one I feel a bit leery about it armigeri defensores (all round great infantry) becoming elite palatina (glass cannons). However, that said the upgrade system works pretty well for the Romans: upgrades are cheap and relatively minor, retaining the units' role. Stupid unit upgrade system: the Roman units are bizarre: it is like CA got a list of historical unit names and random stat numbers, threw them up in the air and printed whatever came out on the unit cards. Disband them on turn 1 and use cheaper (!) spearmen who wear armour and can form a defensive testudo.ģ. But no one ever should use Foederati Spearmen. Terrible tooltips & tutorials: not a big one for me. I guess we will see a RTW3 at some point another Attila, who knows?Ģ. A bigger if only is if only RTW2 benefited from the better game design of Attila (ie was challenging and immersive). I think it is just one of life's "if only." If only Attila benefits from the better optimization in ToB. I just wish they had shown Attila a fraction of the love they did Rome 2 :’(. While I know there’s virtually no chance of this happening, these changes really would take Attila from a pretty good TW game to a fantastic one, and these are all in the scope of what a “remaster” typically includes. ![]() Unlimited Huns: Another common complaint, they could include a scaled Hun invasion difficulty setting like Warhammer 2 just did Boring/ugly unit skins: A common complaint, some of the DLC factions (Himyar) are beautifully skinned, but some tweaks to the barbarian and Roman rosters could make the game a lot prettierĥ. Levy troops should always be recruitable.Ĥ. Stupid unit upgrade system: one of the best things about Attila is that drowning enemy elite cav in levy spearmen or using cheap javelin skirms were very cost-effective options, but the forced upgrade system ruins this. Warhammer-quality tooltips would go a long way towards helping that.ģ. “Why should I ever use Foederati Spearmen”) some players have a hard time understanding intended unit roles in Attila. Judging by a lot of the comments I see about the game (I.e. Terrible tooltips & tutorials: there’s a ton of mechanics that the game completely fails to explain, like unit ranks contributing to mass, that are crucial to winning battles-cavalry is a lot less OP when you understand this. Optimization: Obviously-easily fixable, has already been fixed in ToBĢ. Why? Because, in my humble opinion, Attila has the best core unit balance and battle AI in the series, and the game’s problems are easily fixable.ġ. With a few minor tweaks, this game could really shine. ![]() So, yeah, I know it would be weird to remaster a game that’s only 6 years old, but TW: Attila is a game that is frustratingly on the edge of greatness.
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